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	<title>silhouette-studios.com.au</title>
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	<description>Silhouette Studios &#124; Australian iPhone iPad game app developer</description>
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		<title>Augmented Reality Car Demo</title>
		<link>http://silhouette-studios.com.au/blog/?p=19</link>
		<comments>http://silhouette-studios.com.au/blog/?p=19#comments</comments>
		<pubDate>Mon, 15 Nov 2010 22:39:26 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://silhouette-studios.com.au/blog/?p=19</guid>
		<description><![CDATA[I have had a long time interest in augmented reality. As Silhouette Studios works more and more with advertising agencies we get more opportunities to play with it. This is just a quick demo i knocked up to showcase how simply augmented reality can be used to remove the need for a controller or steering [...]]]></description>
			<content:encoded><![CDATA[<p>I have had a long time interest in augmented reality. As Silhouette  Studios works more and more with advertising agencies we get more  opportunities to play with it. This is just a quick demo i knocked up to  showcase how simply augmented reality can be used to remove the need  for a controller or steering wheel in a car game. I locked the  acceleration and had to reduce the top speed so that you didn’t ever  need to brake. But i think the game is really playable. Oh i should  mention i flipped the steering, right is left and left is right.</p>
<p><a href="http://www.silhouette-studios.com.au/ardemo/webplayer.html"><img title="Augmented Reality Car Demo Screen Shot" src="http://www.silhouette-studios.com.au/images/stories/cardemo.png" alt="Augmented Reality Demo By Australian Game Developers Silhouette Studios" width="622" height="350" /></a></p>
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		<title>Pirate Booth iPhone App Launch</title>
		<link>http://silhouette-studios.com.au/blog/?p=16</link>
		<comments>http://silhouette-studios.com.au/blog/?p=16#comments</comments>
		<pubDate>Mon, 15 Nov 2010 22:38:27 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://silhouette-studios.com.au/blog/?p=16</guid>
		<description><![CDATA[My iPhone App Development studio Silhouette Studios recently went to task to build a few small iPhone apps; really quickly to test out some online marketing strategies. We didn’t allow ourselves enough time to build a full game, so we built a small trio of Entertainment iPhone apps. Drag Booth, Pirate Booth and Halloween Booth. [...]]]></description>
			<content:encoded><![CDATA[<p>My iPhone App Development studio <a title="Silhouette Studios Australian iPhone App Developer" href="http://www.silhouette-studios.com.au/" target="_blank">Silhouette Studios</a> recently went to task to build a few small iPhone apps; really quickly  to test out some online marketing strategies. We didn’t allow ourselves  enough time to build a full game, so we built a small trio of  Entertainment iPhone apps. <a title="Drag Booth iPhone App By Silhouette Studios" href="http://www.dragbooth.com/">Drag Booth</a>, <a title="Pirate Booth iPhone App By Silhouette Studios" href="http://www.piratebooth.com/">Pirate Booth</a> and <a title="Halloween Booth iPhone App By Silhouette Studios" href="http://www.halloweenbooth.com/">Halloween Booth</a>. In about two days.</p>
<p>The premise of the iPhone apps are both simple and practical. You  take a passport style photo, drag on images to dress your character like  a Drag Queen, Pirate or Halloween Character. Then using <a title="ShareKit, Middleware for Facebook and Twitter Connected iPhone Apps" href="http://www.getsharekit.com/">ShareKit</a>, we share the photos onto <a title="Social Networking Site" href="http://www.facebook.com/">Facebook</a><a rel="http://www.blippr.com/apps/336650-Facebook.whtml" href="http://www.blippr.com/apps/336650-Facebook" target="_blank"> (<img src="http://netdna.blippr.com/images/inline-face_05.png?1265851550" alt="Facebook" width="14" height="14" />)</a>, <a href="http://www.twitter.com/">Twitter</a><a rel="http://www.blippr.com/apps/336651-Twitter.whtml" href="http://www.blippr.com/apps/336651-Twitter" target="_blank"> (<img src="http://netdna.blippr.com/images/inline-face_07.png?1265851550" alt="Twitter" width="14" height="14" />)</a> and <a href="http://www.flikr.com/">Flikr.</a></p>
<p>There were three main goals in this experiment,</p>
<ol>
<li>Get as many downloads as possible.</li>
<li>Get as many “shares” to Facebook and Twitter as possible.</li>
<li>Capture and Track the spread of the apps and the shares as well as possible.</li>
</ol>
<p>1. Get The Downloads!</p>
<p>We initially planned to launch the iPhone apps simultaneously, the  thinking being if three apps are grouped in the “Release Date” section  of the iPhone App store, they would be more noticeable than one on its  own*.</p>
<p>We also thought that if we put the iPhone App out for free initially  (for the first week or two) it would gather a larger seed group than if  it was launched at a Tier1 or Tier2 price point, which it will later  swap over to.</p>
<p>Finally i had a little Guerrilla Manic Marketing madness.</p>
<ol>
<li>I tweeted with hash tags on twitter.  “if you’re a <a title="#pirate" rel="nofollow" href="http://twitter.com/#%21/search?q=%23pirate">#pirate</a>, dress <a title="#pirate" rel="nofollow" href="http://twitter.com/#%21/search?q=%23pirate">#pirate</a> and if you want to dress <a title="#pirate" rel="nofollow" href="http://twitter.com/#%21/search?q=%23pirate">#pirate</a>? <a rel="nofollow" href="http://www.piratebooth.com/" target="_blank">www.piratebooth.com</a> free on <a title="#iphone" rel="nofollow" href="http://twitter.com/#%21/search?q=%23iphone">#iphone</a> <a title="#costume" rel="nofollow" href="http://twitter.com/#%21/search?q=%23costume">#costume</a> <a title="#halloween" rel="nofollow" href="http://twitter.com/#%21/search?q=%23halloween">#halloween</a> <a title="#fun" rel="nofollow" href="http://twitter.com/#%21/search?q=%23fun">#fun</a>“</li>
<li>I then did status updates on <a title="Silhouette Studios iPhone App Developers Facebook Page. " href="http://http//www.facebook.com/#%21/pages/Silhouette-Studios/132137796829772">Silhouette Studios Facebook Page</a>.</li>
<li>Then i got a little crazy and possibly unethical. I searched for all  the pirate groups on Facebook, Liked them and then posted the tweet on  their wall. I then did the same for YouTube videos, although i needed to  break the link to be accepted piratebooth[dot]com not <a title="Pirate Booth iPhone App by Silhouette Studios" href="http://www.piratebooth.com/">piratebooth.com</a>. This wasnt enough for me, by which point i was crazy on the data (LoL) So i got my favorite artist <a title="Andrew Osborne, Amazing Australian Contract Artist, Also abnormally tall. " href="http://www.andrewosborne.com.au/">Andrew Osborne</a> to knock me up a <a title="Pirate Booth Cat Mascot, Its a LoL Cat really" href="http://http//profile.ak.fbcdn.net/hprofile-ak-snc4/hs444.snc4/50273_113957632001681_1801064_n.jpg">pirate cat</a>!!!! And created one of the silliest Facebook ideas around the “Like me or ill do something bad” Page. Ours was <a title="Silhouette Studios iPhone App Developer Facebook Page for iPhone App PirateBooth.com" href="http://www.facebook.com/photo.php?fbid=445590761791&amp;set=a.445590486791.243070.732816791#%21/pages/If-100000-people-like-this-we-wont-make-the-kitten-walk-the-plank/113957632001681">“If 100,000 people like this, we wont make the kitten walk the plank”.</a> This got some attention, but not enough, so then i went onto all the cat sites on Facebook and posted a Bit.Ly Link <a href="http://on.fb.me/savecat" target="_top">http://on.fb.me/savecat</a>. Just for fun at that point i went onto <a title="Internet Meme" href="http://icanhascheezburger.com/">CheezBurger </a>and made a <a title="Silhouette Studios LOL Cat for iPhone App PirateBooth.com" href="http://cheezburger.com/View/4110271744">LOL cat</a> out of it. Which i then cross posted back to the Facebook page.</li>
</ol>
<p>2. Share it on <a title="Ashley Leach iPhone Developer Twitter Account: Follow Me!" href="http://www.twitter.com/ashley_leach">Twitter</a>! Share it on Facebook! Share! Share! Share!</p>
<p>This part of the plan was remarkably simple. <a title="iPhone App Middleware for iPhone Social Sharing" href="http://www.getsharekit.com/">ShareKit</a> was a breeze to integrate into the app and works perfectly. We just had  to create the three sets of Facebook API and Twitter API keys.</p>
<p>3. Track the spread of the Game! OH NOES! Privacy!</p>
<p>I know there are a lot of issues with privacy, in particular  Facebook, and peoples data being harvested. As a requirement of  ShareKit, in the process of people sharing their images on facebook they  need to “Like” the app we setup to do the sharing**. I’m hoping i can  see the groups and things that people that use the app “Like”. Because  then we can pay the owners of those site to advertise for us and  hopefully allow more people to find and enjoy <a title="Silhouette Studios, iPhone, iPad Mobile Apps Developer" href="http://www.silhouette-studios.com.au/">Silhouette Studios’</a> iPhone Apps.</p>
<p>We put <a title="Link Shortner service used mainly for Twitter" href="http://bit.ly/">Bit.Ly</a><a rel="http://www.blippr.com/apps/393944-bitly.whtml" href="http://www.blippr.com/apps/393944-bitly" target="_blank"> (<img src="http://netdna.blippr.com/images/inline-face_05.png?1265851550" alt="bit.ly" width="14" height="14" />)</a> links into the tweets and shares, which, while freeing up characters  for the users to customise the default tweet we put in, also allows us  to track how many times it is being posted. Which means every time  someone shares an image on Facebook. We have a counter that increases  (We don’t get to see all the great pics though.)</p>
<p>We also have <a title="Flurry: Analytics for Mobile Apps, iPhone, iPad, Android etc" href="http://www.flurry.com/">Flurry</a> integrated into the app. Flurry allows us to see a lot of app usage. e.g.</p>
<ol>
<li>Number of Users and in which countries.</li>
<li>Number of times each user plays the app</li>
<li>The average duration of play</li>
<li>Events!</li>
</ol>
<p>Events are a very cool part of flurry, you can custom trigger them  whenever you like. I chose to trigger them every time someone shares to  facebook and twitter (so i can verify the bit.ly sharing link counter). I  also trigger a special custom event every share that tells me what  setups their pictures have. So i can get the information on what  costumes are most popular, which are least popular etc. This will be  useful in future updates because we can remove items that people don’t  use, and put in images that might be more fun!</p>
<p>Finally Google Analytics, Google is really only used to track people going to the landing page. For <a title="Silhouette Studios, iPhone iPad, Mobile App Developer" href="http://www.silhouette-studios.com.au/">Silhouette Studios</a> Google Analytics are amazing. We can see how many people come to our  site and what search in Google brought them there (also what sites they  may have been referred from).</p>
<p>So that concludes this part of the launch of iPhone Developer Silhouette Studios small trio of Entertainment iPhone apps. <a title="Drag Booth iPhone App By Silhouette Studios" href="http://www.dragbooth.com/">Drag Booth</a>, <a title="Pirate Booth iPhone App By Silhouette Studios" href="http://www.piratebooth.com/">Pirate Booth</a> and <a title="Halloween Booth iPhone App By Silhouette Studios" href="http://www.halloweenbooth.com/">Halloween Booth. </a>I’ll  post the sales data and my breakdown of it once they have been up for a  month or so. Feel free to send me tweets and comments about anything  specific you’d like to know.</p>
<p>Have a Creative Day!</p>
<p><a title="Ashley Leach iPhone, iPad App Developer" href="http://www.ashleyleach.com.au/">AshleyLeach.com.au</a></p>
<p>*This fell apart due to Pirates being approved for sale and DragBooth  being placed in “In-Review” limbo while Apple “Investigated it Further”  Since it’s, from a technical point, identical to Pirate Booth  we are  left to assume Apple prefers Pirates to Drag Queens (Joking). Halloween  is still waiting for approval as well and with two days until Halloween  it might miss out altogether (Sad Face).</p>
<p>(UPDATE) DragBooth was rejected because it contained an icon that  looked like a Polaroid Camera, and Apple said it might be seen as  infringing on their TradeMark. Which is fair enough. We are removing  this and resubmitting.</p>
<p>** I’m not sure what data we get access to because of this. If people  are  curious I’ll blog about the nature of it once i see more  connections.</p>
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